Hi
Firstly, you may have misunderstood "the round thingy".
From the FAQ:
Quote:
What exactly is a round?
Robin Walker answered this question for us:
In the stats context, a round is actually a single life.
[...]
A stat round also ends when the game round ends. So if the timer expires, all the stats you’ve earned since you last died are rolled up into a stat round. That’s why you have more rounds than deaths.
(Yes, theoretically it can be from 30 seconds to 30 minutes, but I have yet to experience anything longer than 10-15 minutes in a serious match.)
I do not consider that useless; in every game with statistics this (or just a "death", which is pretty much the same) is used.
Anyway, both your ideas are actually considered already. The development graph was almost made together with the "save stats files" system (it must have older stats files to read to be able to create a graph, you know), but it was postphoned. Hopefully, It'll be included sometime in the future.
The stats per hour would be nice to see, I agree with that. At the moment there are other features with higher priority, but perhaps I'll add an option to switch between "Per Round" and "Per Hour/Minute/etc" later.
Thanks for your suggestions!